重思电子游戏的边界:影游融合时代的影游分界论

作者:马纶鹏 朱嘉琪 日期:2026-06-29浏览:

重思电子游戏的边界:影游融合时代的影游分界论

马纶鹏 朱嘉琪

(浙江传媒学院,浙江杭州310018)

摘要】我们正身处一个影游融合的时代。电影与电子游戏在媒介界面、接受场域中相互借鉴、深度交融,催生了一些兼具电影与电子游戏双重属性的影像作品。如今的许多影像作品,似乎都难以用传统认知中的“电影”或“电子游戏”的单一维度来定义。因此,在影游融合创作实践持续深化的当下,我们亟需重思电子游戏的媒介边界,正视电影与电子游戏天然存在的本质差异,以“影游分界论”审视各类影游融合作品,在明确作品属性的基础上展开针对性研究。

关键词】影游分界;影游融合;电子游戏;受众身份

Rethinking the Boundaries of Video Games: On the Perspective of Film-Game

Demarcation in the Era of Their Fusion

MA Lunpeng ZHU Jiaqi

(Communication University of Zhejiang, Hangzhou, China)

[Abstract]We are living in an era of film-game fusion. Films and video games learn from each otherand integrate deeply in terms of media interfaces and reception contexts, giving birth to a number ofaudiovisual works that possess the dual attributes of both films and video games. Nowadays, manysuch audiovisual works can hardly be defined by the single dimension of either "film" or "video game"as understood in traditional cognition. Therefore, with the continuous deepening of film-game fusionin creative practice, it is imperative for us to rethink the media boundaries of video games, face up tothe inherent essential differences between films and video games, examine various film-game fusionworks from the perspective of "film-game demarcation", and carry out targeted research on the basisof clarifying the attributes of these works.

[Keywords]Film-game Demarcation; Film-game Fusion; Video Games; Audience Identity

原文下載】【Download PDF



聯繫我們

澳门華文出版社有限公司

我們將一如既往的為您提供優質的服務。

  • 電話(澳門):00853 65616333
  • 郵 箱:huawise@mohuawenpress.com
  • 地 址:澳門友誼大馬路555號置地廣場16樓1609室
  • 珠海办事处:珠海市横琴粤澳深度合作区保利国际广场主塔B座1119室
这里是您的网站名称掃一掃諮詢微信客服
在線客服
服務熱線

服務熱線

00853 65616333

微信諮詢
这里是您的网站名称
返回頂部
×

點擊顏色切換